Kingdom hearts choices sword shield staff. In addition to higher defense, you get Second Chance and Leaf Bracer earlier than normal, which are incredibly good for survival. Kingdom hearts choices sword shield staff

 
 In addition to higher defense, you get Second Chance and Leaf Bracer earlier than normal, which are incredibly good for survivalKingdom hearts choices sword shield staff Roxas is both fast and strong

GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. This page was last edited on 28 June 2023, at 10:55. KH1 Staff is the best to take (you get extra MP, which means more Cure/Aero/Gravity to no-skill with). Sometimes zero effort is 100% effortUltima Weapon. 5 . Or if you choose the sword, the priority is set more for learning attack skills. So the sword would be the best. Shield The wand gives you extra magic which gives you the most possible magic slots. It's simple and reliable. A “kingdom” in biology is a classification of living things. Picking your Struggle weapon (staff, sword, etc. On harder difficulties, it's a choice between the usual Staff or the Shield (if I want early access to defensive abilities). Sora's Abilities screen in Kingdom Hearts. Choose Dawn since you'll be cruising through the game without needing to level past 50 anyway. N/A. You get less mana, but as “magic” isn’t a stat necessarily in this game it matters less because you can equip accessories/Keyblades later on if magic. Being indecisive. hatok. Sword = Physical Strength Magic Rod = Magical Strength Shield = Defensive Power The first choice you are asked to make will determine what stat grows more quickly, wheras the second choice determines which stat grows the least. I've always chosen the sword and discarded the staff, and I've done this all the times I've played through Kingdom Hearts I, though there is that one time I chose the shield, but other than that, my choice is always the sword and I discard the staff. This is the one I use most often; Take Staff, forsake Sword – Pure even throughout the stats, but. Veemon reacted to this. It doesn't effect anything else. Level-up ability order is a. I plan on picking Sword and Slide Dashing all over the place. What is your preferred Weapon choice (Sword, Staff, Shield) in Kingdom Hearts 1? Sword (take) -> Staff (discard) 20 Sword (take) -> Shield (discard). 2) Pick the Staff and drop the Sword. Sword: Best for fighting end game bosses I’d say it’s better at the start than the end since you get the strength boost at the beginning when there’s not a lot of accessories to buff this. Vitality - You start with 120 HP and 100 MP. If proud mode, choose the shield and give up the sword. Clear Block Tigger with at least 150 points. Each party member uses their own type, Keyblades for Sora, rods and mallets for Donald, and shields for Goofy, with others simply using their personal equipped weapon items. Leap at an airborne enemy and attack with shield: 1 Charge 2: Charge and knock out an enemy with shield. The second question is obviously the classic Sword, Shield or Staff choice. It only changes the order of abilities, and Second Chance and Once More are important enough that Shield is what I go with no. Don't listen to. The shield and sword only give 1 extra point in there stats, and while that's TECHNICALY the same with staff, 1 magic point is incredibly more useful. This is a list of weapons that appear in Kingdom Hearts and the Final Mix version. It appears within Sora, Roxas, and Data-Sora's Dive to the Heart, alongside the Dream Shield and Dream Rod. Staff: The power of the mystic. For my very first playthrough I know I chose Sword and gave up Staff. Kingdom Hearts. In short sword has no long term benefits unlike the other two. Generally really only good in speedruns, but not for the overall game. 0. Once again, the game isn’t too keen to tell you what you are actually choosing between, offering up a Sword, Shield, and Staff to represent the. Follow the simple on-screen prompts until three. Plays 6243. This guide will aim to cover the best starting choices to make in Kingdom Hearts, including starting dream weapon choices and starting time of day, for both proud mode playthroughs as well as starting equipment. Lets say you can pick the sword and the shield but give up the staff. In Kingdom Hearts, each level is tied to a specific boost regardless of starting weapon. Since you say you're trying for a 100% game, I'd suggest option 1 for the item- and munny-farming potential, although, I chose option 2, myself. I'm pretty used to KH2FM on critical, I've beated it a lot of times already but never really used magic that much and never went lvl 1, so this is an exciting new experience for me, I'm really having fun dying and testing everything to everything like. For level 1, +Staff - Shield. The staff gives you more MP, the shield gives you more item slots, and the sword gives you more STR to start with. So its either pick staff or shield and drop sword. The wand gives you extra magic which gives you the most possible magic slots. For Kingdom Hearts HD I. The weapon you drop only affects your starting stats. So Shield and Sword have the same strength, defense, and magic caps but Shield gets one additional item slot. As obvious/predictable as it sounds, the Idea is that it gives you more varied Melee Options the fastest. Generally, the Sheild results in the safest playthrough, given the defensive abilities you’ll acquire early in the game. So Shield and Sword have the same strength, defense, and magic caps but Shield gets one additional item slot. Which ever one you choose first will be optimal yo the stat you want most. Re:coded uses the arrow keys to move Sora around the screen. Advanced player me, after playing the game on Proud Lv1, learned how broken magic is in KH1 and now I always pick Staff and drop shield. For Kingdom Hearts III on the PlayStation 4, a GameFAQs message board topic titled "Dive to the Heart choices". Roxas is both fast and strong. melvinmelon123 12 years ago #2. I chose the staff and when i was roxas i chose the middle struggle weapon. Second Chance is the most useful ability in the game. Overall, go with the Shield. They effect how quickly/easily you level up (by change the EXP requirements for the levels themselves) and it tells you this by what time of day it says you leave. Ive always wondered what is the pros and cons of choosing different ones. I chose staff and gave up sword, since I didn't have any idea what to expect and remembered KH1 where you were only able to get 1 extra MP bar if you chose staff and 1 extra item slot if you chose shield (sword was worthless. For KH2, the Struggle weapon only increases the appropriate stat by 1. -Rod. Raises chance of receiving more MP, HP, or Drive orbs. 5 + II. I don't recommend the Sword because Defence is better than Strength, particularly early in the game. Shield gives guard early on and lots of defense bonuses. Sign in with the following networks. Hands down the best setup is to pick the shield as your attribute and lose the staff. 5 + II. Awakening. As per an answer on the KH2. The choice you really need to make is going to be whether you want +2 Item Slots or want 3 MP instead of 2. You quickly retaliate with your sword, destroying them both. Shield: Gives you a little more defense at the start of the game, and you get defensive/endurance skills faster earlier as you level . Synthesize after collecting 58 Synthesize materials & required rare items. The weapon choices only effect your stats thoughout the game, lets see, you chose shield so that means you'll have more defense then offense. Goofy turbo, 2, dashes through enemies, . Sword gets its extra at level 42, the Shield gets its extra at 72. I was ten and the appeal of the Sword was too great, and since I knew not a thing about the magic in the game I gave that up, hoping I could fight with a Sword and Shield. The best weapon to choose at the start of Kingdom Hearts is the Dream Shield. Pawn ID:0720-BACA-FFEB & Switch Friend Code: SW-1954-8440-8702. Still pending: +Sword, -Rod; +Rod, -Shield; +Shield, -Rod. As for stats, the choice should be between choosing the shield and staff. Depends on the difficulty. The strongest weapon throughout the series. Megumi_sama12 years ago#9. Whichever one you choose, it gives you a free level up in that area. Sword is more conducive to maximizing your physical prowess early on, but you end up getting some helpful magic boosts later. you also get gaurd and lvl 9 and scan at lvl 12. Change to keep the Shield, drop the Rod. So I decided to share my point of view with you guys. Kingdom hearts 2 weapon choice. Here's some examples I remember. If you choose the staff, you learn magic boosting abilities earlier then if you would have chosen the sword or shield. Choosing the Sword will also result in Sora learning the incredibly useful Scan ability much earlier than if players picked the Shield or Staff, gaining the ability to see the enemy's health bar. the best ive found is choosing the shield and giving up the sword. Best answer. I always choose the shield and drop the sword. Any choice is good enough against Sephiroth and the other optional bosses. Drako Curved Body Shield. Use the Circle Button to jump up onto the platforms and make your decisions using the X Button to confirm your selections. On critical mode, you can't just button mash to get through fights, so you should learn to use magic, summons, drives, and everything else efficiently. MAGIC ROD: A lot of magic. Reviews. This increases its stats & enhances its abilities, making it a more powerful weapon. 1;) You automatically get 50 abilities on critical mode, so it isn't too hard. The extra MP does help you deal more damage, but being able to carry two more Elixirs into battle will technically keep you alive longer. The Staff is the weapon of choice for Donald DuckIn Kingdom Hearts these are generally divided between rods which give Donald MP bonuses and enhance his magical strength and hammers which enhance his physical strength at the cost of his maximum MP. Avg Score 9 / 10. I'd say Sword is harder than Rod. true. Shield for protection, Sword for might/strength (im blanking on the term. 5 ReMIX. You can increase defense and strength with items throughout the game so the benfits are nulled really. For new players, shield – staff or shield – sword would be the best options. a Sword, a Shield, and a Staff. About the choices (Sword/Shield/Staff) that speedruns choose, the answer is kinda variable depending on the run. However the second one you choose will be a stat reduction. 20 votes, 11 comments. Staff gives lots of MP boosts and the scan technique early on. For Kingdom Hearts III on the PlayStation 4, a GameFAQs message board topic titled "The Sword, The Staff, or The Shield?" - Page 2. Also choosing either sword or shield and giving up the staff then choosing the first answer to the three questions is going to make. I don't think it effects anything but commands but i may be wrong. Which ever one you choose first will be optimal yo the stat you want most. Note: These are the stats that come when you pick the Staff and drop the Sword. for donald, use all cosmic arts and the weapon that gives the most magic. Block/evade - X. What are the best choices to go for in the PS4 version of Kingdom Hearts 1?? PlayStation 4 PlayStation 4. You can get power ups and defense ups with some grinding. Difference isn't super big at max but ultimately the choices is between 2 extra MP or 1 extra item slot. KH2: Always Shield for me. Stats are almost inconsequential and you can feel a pinch one way or the other from your choices only at the very beginning. Hence, it is recommended to give up the sword. The first object increases some of. Posted by u/semajniN - 11 votes and 25 comments Choosing the Sword will also result in Sora learning the incredibly useful Scan ability much earlier than if players picked the Shield or Staff, gaining the ability to see the enemy's health bar. something clever. If you drop shield your attack becomes 5 and defense becomes 1. By picking up. SWORD. Hercs Shield is obtained after conquering the Hercules Cup. You won't get either MP Rage or Second Chance during the story portion. As u/bobguy117 said, +Staff/-Sword will get you 1 more MP permanently. Technically +Staff/-Sword is the best in the end since you will permanently have 2 more MP than if you chose the other options, but the beginning of the game is noticeably. As obvious/predictable as it sounds, the Idea is that it gives you more varied Melee Options the fastest. Organisms belong to one of six kingdoms of life. However, your choice of struggle bat matters a little bit, in which case I'd say you should go with the attack or magic bat, depending on which you intend to use more. (The sword gives you more strength, but that's not necessarily important as you can easily get a Strength boost item and get maximum strength either way). If you choose Staff, you get magical abilities such as Fire Boost, Blizzard Boost, and such earlier. Sword is more conducive to maximizing your physical prowess early on, but you end up getting some helpful magic boosts later. ZeroSora. In my Proud run, I chose the Shield and forsook the Staff. but is a fine choice if just playing for fun. Choosing the Sword will also result in Sora learning the incredibly useful Scan ability much earlier than if players picked the Shield or Staff, gaining the ability to see the enemy's health bar. Shown are the Support and Weapon abilities. KH2: Always Shield for me. The back has adjustable straps and handles to allow for many different holding positions. You can increase defense and strength with items throughout the game so the benfits are nulled really. The staff gives you higher mp, the sword gives you higher attack, and the shield gives you higher defense. 3. The staff is meh. The shield. So if you are wondering, what choice should I make for Kingdom Hearts 3 or what choice is the right one for you. Sora is asked to choose either a sword, shield, or a staff. Add this game to my: Favorite Games. I usually sacrifice it. 1 Jackpot 2: Receive more munny and HP/MP balls in battle. Status Updates. Best Starting Choices In Kingdom Hearts 3 Tips Prima Games technology is still a mystery. For the uniformed: Whichever weapon you pick first will give you an extra point to either Strength, Defense, or MP. Kindness. So pick your choice wisly, for it will be with you the rest of the game, no matter how many stat increses you give them, one will always be more powerful than other. By IGN Staff. Sword users get 1 extra item slot compared to the staff and Shield gets 2 extra item slots compared to the staff. 6,413. Since you're on Critical Mode, defense would probably be a valued trait for you to have; the Keyblades you earn later on can help boost. KHII - Shield I know it's not the greatest choices, but for KH what I chose gives you the best beginning stats. If you want to use the staff, I recommend using on a playthrough that isn't being played on proud mode, cause I did a playthrough like that (gave up the shield cause I didn't want to have piss-poor strength) and I got my ass. This gives you the most items, it gives you high defense and keeps your attack high too. Last updated2022/09/23. 1. Getting the shield in KH2 doesn't actually make you harder to kill, necessarily, it just makes it so you gain certain things earlier. cannon and Karakuri staff in Wild Hearts guide. which should I choose. His information is, quite frankly, not good. This is represented by three weapons: the sword, shield, and staff. Posted by u/semajniN - 11 votes and 25 commentsChoosing the Sword will also result in Sora learning the incredibly useful Scan ability much earlier than if players picked the Shield or Staff, gaining the ability to see the enemy's health bar. -Shield. This of course means Staff users are utlimately the strongest Sora though. A sword of terrible destruction. 9 Staff is chosen at the start: Lv. Business, Economics, and Finance. If you choose Staff, you get magical abilities such as Fire Boost, Blizzard Boost, and such earlier. The Sword, Shield, and Staff unlock abilities at different levels as Roxas (and eventually Sora) level up. The Ups let you breeze through the game until around Hollow Bastion. Goofy is King Mickey's Captain of the Royal Guards. In Kingdom Hearts 3, you can actually level up your Keyblade. A Sword, a Shield, and a Staff sit on the pedestals. The sword represents a. Such as, if one option has 3 more strength than another at level 1, it'll have 3 more strength at level 100; both will get the same number of strength boosts, at the same levels. Member. Boards. But that gives really low defense and wouldn’t be good for novice players (I’m confident in my ability to block attacks). View Kingdom Hearts 2 Sword Shield Staff Abilities. Sword is probably the worst choice in a 100% run as it has no end game advantage over the other 2 choices. 5+2. Neoseeker Forums » PS2 Games » Kingdom Hearts II » sword/staff/shield. Unless you do a level 1 run, you'll want to get Once More and Second Chance as soon as possible, and the Shield gets you both the earliest. Each has a different advantage for the player throughout the rest of the. Sword always yields the weakest Sora long run, well technically tied with shield actually but again Shield has an extra item slot. i have no idea what i should be ive tried +sword -shield and +shield -sword and plus any tips to get trough the colessium. Dropping the Sword/Shield is a personal preference, if you are confident in your abilities you can drop the Shield, if you think you’ll need the extra defense you can drop the Sword. Kingdom Hearts. Kingdom Hearts Keyblades by o0DemonBoy0o on DeviantArt from. 2nd. Whether you get rid of the sword (more power, less defense) or shield (less power, more defense) depends on your playing style; it matters more in the beginning tbh, you'll be powerful enough by the endgame that it won't matter at that point. Shield is a. Apr 17, 06 at 6:44pm (PST) ^. For Kingdom Hearts II on the PlayStation 2, a GameFAQs message board topic titled "What should I pick on Day 3? (Spoilers?)". I know Sora gets stat boosts depending on those choices, but I'm not sure if it does the same for his allies. If they're hit again before healing, they'll die. and Proud Mode. with the shield you get it at 28 or so and second chance at 49. So Kingdom Hearts 2 Final Mix is the only Kingdom Hearts game I have beaten on level 1 in critical mode. . which should I choose. for sora, use all crystal crowns and ultima weapon. If you choose the shield, you will have 2 more item slots by level 100, whereas with the staff, you will have 2 extra MP. Upon revisiting the series on PS4 I’ve finished my casual runs on standard difficulty for all the main games (still need to finish CoM) and I figured I’d finally give Proud Mode a shot and start at the beginning with KH1. Check Details. Enhance Keyblades According To Priority. The Staff gets both of these). Smaller shields are generally stronger, but are harder to block with, while larger Shields can block more. Veemon reacted to this. A “kingdom” in biology is a classification of living things. Picking the shield gives you defensive abilities earlier which is great for proud's difficulty, and picking staff gives you a permanent mana boost which boosts your magic damage throughtout the whole game. This is shown in the table below. Yeah, the issue seemed to depend on each game. Starting at night gives you around -100k exp needed to get to level 100 (total exp is around 880k instead 980k) so that knocks off quite a bit of. hatok. Strength, defense, and AP can be augmented; MP and slots cannot, but MP 12+ is plenty to wipeout every (routine. I'd also experiment with abilities you learn to find out what you like and dislike, and make sure to manage AP effectively. Questions. Im replaying both kh games on ps3, and im halfway through kh1. As for stats the choice should be between choosing the shield and staff. So the sword would be the best. CryptoKingdom Hearts HD 1. Extremely versatile weapon, works great against mobs & bosses alike. CryptoSword, staff or shield? – Kingdom Hearts II – GameFAQs; Best weapon choices at the start of KH2? – GameFAQs; What do the choices at the beginning of KH2 affect? Question about choosing weapons in KH2 and 1 – GameFAQs; Does the weapon choice as Roxas matter? – GameFAQs; Best Weapon choices at the start? –. Kingdom Hearts Weapons by tomyucho on DeviantArt from images-wixmp-ed30a86b8c4ca887773594c2. On Critical, I can see no reason to not. It's the only way to go, really. For Kingdom Hearts HD 1. Original KH13 content can be shared under the Creative Commons license,. R. There are two choices in KH2 but no sacrifices. Defense: 80. ChesterTheJeste 15 years ago #1. they were once represented by the Shield, Sword, and Staff, respectively. ago. In truth, your pick just seems to affect the. This has the effect of greatly reducing the power of your magic, having a lower MP total, and causing you to learn magical abilities VERY LATE, in comparison to getting shield and sword powers very early on. For the most part, yes it affects max stats, but only as much as it affects starting stats. Standard, staff or shield, give up sword. While Staff and lose Shield is arguably the hardest way to start the game. I really don't remember buying or getting Kingdom Hearts, but I do remember that commercial vividly. )Shield for harder modes, around level 40, you will learn second chance and leaf veil early which is important for survival. Won't die at all in the beginning of the game. Leaf Bracer makes you invincible when you use Cure, which is huge. Staff, sword, or shield. Couldn't cycle through characters on Status/Equip Menus (but could on Sphere Grid, strangely) Persona 3:FES - Camera would randomly rotate as if I. The extra mp is nice for healing in the first one, before the weird change done to magic, but honestly, the way your earn abilities with shield versus the sword or staff, the fact that you have all the strength you need (at least, for all runs except maybe lvl 1 runs and/or the one where you don't change equipment), and magic is still OP, the. Dream Shield. If you pick staff, you get it at level 90. Critical already gives you extra abilities like Finisher Plus and Reaction Boost. Choosing the Sword will also result in Sora learning the incredibly useful Scan ability much earlier than if players picked the Shield or Staff, gaining the ability to see the enemy's health bar. Personally, I would chose +Staff -Shield because it's not likely that you would die much on such low difficulty. Have a moogle that is at least level 2 synthesize it when you have all the necessary materials. Critical already gives you extra abilities like Finisher Plus and Reaction Boost. However the second one you choose will be a stat reduction. Staff Online Users More . For some reason, you get several Finishers the earliest by going Staff. What choices did you make in the beginning? xXMythieXx 13 years ago #1. In the intro, you can fight using the staff, sword, or shield. in kh2, i always pick the offensive struggle stick and the shield, does picking the rod benefit me in any way? im a huge material grinder (99 lucid shards before land of dragons) so is the shield the best overall choice? whats the diffrence in Abilities from sword, shield, and staff? and does. Being different. In Kingdom Hearts you had a choice to choose a certain weapon before starting your journey. 1 Jackpot 2: Receive more munny and HP/MP balls in battle. When you start answering the islanders questions, I'd pick the bottom options. 5 + II. Weapons possess their own base attributes, and add them to. The Dream Sword (ソードオブドリーム, Sōdo obu Dorīmu?, lit. You can opt to switch it between Auto or Manual based on your preference. Staff/Sword:Summoning and Magic is really powerful, at the cost of your. 24 Donald: Donald cannot learn Guard Goofy: Goofy cannot learn Guard Others: None - Blitz - AP Cost: 3 Info: If a single enemy is in the area when Sora nears the combo, Sora's last slash will be a powerful jumping slash instead of his spinning finisher. Nintendo Switch PC Xbox One. 10,708 posts. Sword = strength/attack. Each option gains the same abilities and accessory slots, just at different. Craftable Or Upgradeable Via Synthesis. The first set of choices determines Sora's strengths in combat. Clear Pooh's Swing with at least 40 yards. Weapons possess their own base attributes, and add them to. Magic and item slots are the only thing you can't upgrade via items, and at 100 you will have more magic than picking the sword or shield. If you've played Kingdom Hearts 2 many times like I have, I would definitely try doing this challenge. An Ability can now be equipped or unequipped simply by pressing while highlighting its entry in the Ability menu, and are. The question Tidus, Selphie and Wakka ask you affect your leveling speed. The defense abilities early on make a huge difference at the coast of weaker endgame magic. Staff means more MP and more MP means Magic Damage. Ideally I would want to nyx the beginning of the game sword/shield/staff choice, and instead offer these choice by level up. Your choice here determines Sora’s ability schedule as he levels up. you may adopt the shield abandoning sword, then the invincible speedster and unchanging armor, in that order. Picking the sword means you'll learn offensive/attack abilities faster than defensive ones (you'll still get them all in the end, it just might take longer than if you'd picked another). Confirm - A. Take Sword, forsake Staff – High strength, low AP. Page 4 of the full game walkthrough for KINGDOM HEARTS - HD 1. Kingdom Hearts. Shield/Staff: You will have less powerful magic, but normal MP. This page was last edited on 10 October 2023, at 17:31. The struggle bat decides your stats the sword shield or staff determine what abilities you get. Cyberman65 ( lv1 wr speed runner now in both kingdom hearts as of today. KH1: I usually take Shield drop Sword on Proud. Heavier damage restores more MP. Taking the Sword or Shield will have you start with 2 MP and finish the game with 8 MP. Log in to add games to your lists. e keep shield discard wand, start at dawn. You pick one you want to get better in and one…Sword = medium. Sword is a nifty choice if you want an uphill struggle, especially if you ignore the Air/Combo Plus abilities and stick to a three-hit combo. 5 ReMIX. hatok. This is the one I use most often; Take Staff, forsake Sword – Pure even throughout the stats, but. I think Rod is the best choice for those who know the deeper mechanics of KH1, but if it's your first time doing Proud Mode, I think survival is more. Choose Sword - reject Shield or Choose Sword - reject Staff I have numerous save games from that playthrough. The Dream weapon affects abilities. Damage Control (Sword) Thunder Boost (Shield) and Drive Converter (Staff) are now gained at level 70 instead of level 99. Average KH player me learned about how absolutely necessary Second Chance and Once More are, so I always chose shield and dropped staff. It only changes the order of abilities, and Second Chance and Once More are important enough that Shield is what I go with no. This is the KH2 board. )Now that Kingdom Hearts: Final Mix is on PC, players wanting to start on the highest difficulty can use these tips to get through it. In kh1 the magic works. The main reason why players should choose the Sword over the Shield and Staff is the stats Sora has at the beginning of the game. I myself would pick the sword, because I prefer strength over magic and defense, but pick the one that fits your play style (playing offensively, defensively, or using magic a lot). 1 2. Against all odds and with big brass balls I became a historian and a savior. Never pick the Sword unless you're going for a quick run-through of the game. They are listed in the order of their earliest availability. The weapon choice effects your starting stats and what abilities you learn at whatever level. Weapons possess their own base attributes, and add them to the attributes of the wielder. Quote. Menu. If the Sword is picked, Sora will have a Strength stat of six, which is the highest possible at. 59, defender, combinaion boost ; Organisms belong to one of six kingdoms of life. Sora is given three pedestals, each with an item on top: a Sword, a Shield, and a Staff. For some reason, you get several Finishers the earliest by going Staff. Shield for protection, Sword for might/strength (im blanking. The max MP is more valuable than the item slots, both because it increases your spell damage and because KH1 Cure is cheap and plentiful. Choosing the shield means earlier defensive abilities sword is attack abilities and staff is for magic and support abilities. Leap at an airborne enemy and attack with shield: 1 Charge 2: Charge and knock out an enemy with shield. Starting at. Max MP: 4. Keeping sword and discarding shield definitely.